Diana
Puigferrat ✦‧͙
Game Artist & Illustrator☾⋆
puigferratdiana@gmail.com | LinkedIn Profile
Hey there! ✦‧͙

Creative and adaptable 2D artist with a passion for crafting engaging visuals for games and interactive experiences. I’ve worked across indie projects and small to mid-sized studios like Pocket Worlds, where I developed hundreds of assets, ranging from fashion items, UI and environments within small, collaborative teams.My experience covers every stage of the pipeline, from brainstorming and mood boarding to implementing art to the game.I find inspiration in animated media, fantasy worlds and boardgames to bring storytelling, humor, and emotional resonance into my designs. I enjoy working in a dynamic and feedback centered environment. Outside of game art, I also have experience with a diversity of visual projects, from illustrated books to tabletop experiences.
LEAD 2D GAME ARTIST | Pocket Worlds
January 2024 – May 2025
I became responsible for providing feedback to junior and mid-level artists, with a strong focus on the vectorization pipeline. My tasks included team organization, item testing, documentation upkeep, and bug resolution for in-game assets.Also, I led the Highrise Ideas project, where my responsibilities included:Moderating player-submitted artwork. Maintaining direct communication with the community. Adapting and vectorizing submissions to bring them into the game. Coordinating artists and cross-functional departments (Development and Live Operations) to keep the project running smoothly. Developing strategies to promote the service in-game. Creating promotional artwork and testing the items before release. Maintaining post-release communication to build lasting relationships with community artists.
2D GAME ARTIST | Pocket Worlds
October 2020 – January 2024
During my time at Pocket Worlds, I started as an artist for the game Highrise, producing approximately 16 to 24 items per week. The process involved brainstorming sessions, creating mood boards and concept art for in-game assets, mainly items used by avatars, which were then vectorized in Adobe Illustrator for testing and implementation in the game.In addition to avatar items, I also contributed artwork for UI elements, event promotions, and furniture design. A key part of the work involved direct collaboration with the player community, helping to bring their original creations into the game.
FREELANCE ARTIST |
July 2018 – Present
Small different projects, from book illustrations and covers, to coloring book drawings, art for clothing and merchandise, enamel pin designs and lyric videos or short animations.
2D GAME ARTIST | Ennui Studio
January 2018 – October 2018
Internship focused on concept art, character design, Unity implementation, 2D vfx and animation.
SKILLS
2D applications
Adobe Photoshop, Illustrator, Procreate and Clip Studio Paint for illustrations.
Clip Studio Paint, Adobe After Effects, Aseprite and Adobe Animate for animations.
Watercolor, coloring pencils, Acrylics for traditional illustrations.3D applications
Blender and Maya for modeling, uv maps and sculpture.
Substance painter for textures.Additional Skills
Unity technical artist skills, Organization, quick at learning.